Is there an official full gun list for Survive a Million Monkeys weapons?
Not published on the listing we track. This wiki uses six roles plus Epic Deagle as the only named exception in recaps until a verified dump exists.
Survive a Million Monkeys weapons unlock during horde runs on Roblox Place 99409088950210. The official listing promises powerful guns and class-based co-op — "Endless rabid monkeys — bring friends, bring guns, choose your class, unlock powerful guns, and climb the survivor leaderboard." — but it does not publish a full gun name index or stat sheet. This page ranks roles (fast-fire, high-damage, close-range, long-range, AoE, utility) so you can spend Gems and pick upgrades without a fake DPS chart. Verified October 4, 2026. Play on Roblox.
Public recaps after Blasting Off (public guide notes: new monkey variants, explosive bananas, extra firearms, melee) note extra firearms and melee; treat those as more slots in the same role buckets, not a verified name dump. The only named pistol this wiki cites outside generic roles is Epic Deagle (high-tier pistol in press notes — still no published numbers). Developer gorilla warfare.. Roblox · Desktop, Console, Mobile, Tablet.

| Fact | Detail |
|---|---|
| Place | 99409088950210 |
| Platform | Roblox · Desktop, Console, Mobile, Tablet |
| Genre | Co-op horde survival · class-based shooting |
| Official guns promise | Unlock powerful guns — no public name index |
| Role buckets | Fast-fire · high-damage · close · long-range · AoE · utility |
| Named exception | Epic Deagle (high-tier pistol in public recaps only) |
| Blasting Off | Extra firearms and melee noted in guides — list TBA |
| Spend currency | Gems — codes like MONKEYS help; see codes |
| Upgrade pairing | Upgrades damage, attack speed, area-clear |
| Role ranks S–C | Weapon tier list — not a DPS sheet |
| Last verified | October 4, 2026 |
Matched by build plan, shared topics, and guide progression — not random related links.
Until a verified Index dump exists, treat every unlock as one of six roles. Fast-fire clears standard density when you can strafe on open ground. High-damage focuses tough monkeys when the horde leaves you a half-second to aim. Close-range only pays when you control a chokepoint and still have an exit. Long-range keeps distance on wide pathways while you kite backward. AoE pays when large groups or mixed waves stack in one lane. Utility covers control or gadgets if your HUD shows them — recap class names do not prove a gadget kit.
This is not a substitute for numbers we do not have. It is the same language public guides use so your survive a million monkeys weapons search maps to decisions in-game, not to a fabricated AK-47 list.
| Role | Use when | Weak when |
|---|---|---|
| Fast-fire | Standard monkeys on open ground; you need constant output | Heavy types absorb chip damage; you stand still |
| High-damage | Heavy / tough types; brief focus-fire windows | Large groups surround you before you finish one target |
| Close-range | Controlled chokepoints with a planned retreat | Wide pathways, fast monkeys, or dead-end traps |
| Long-range | Kiting on wide pathways with vision ahead | Mixed waves already inside your hitbox radius |
| AoE | Large groups and clumped mixed waves | Single heavy targets if AoE falls off at range |
| Utility | Engineer / Bomber setups; control before damage spikes | Solo runs with no upgrade support for gadgets |
Roblox experiences often confuse cosmetic tier colors with combat roles. Here, role means how the gun behaves in a horde, not a shop rarity. If the HUD someday prints DPS, read the HUD and this wiki will update — until then, pair role choice with upgrades you can actually buy.
Blasting Off (public guide notes: new monkey variants, explosive bananas, extra firearms, melee) recaps mention melee alongside extra firearms. File melee under close-range or utility until a verified moveset list exists. Do not assume every melee swipe stuns — crowd control from melee is TBA.
Public recap priority for horde survival — not an official tier letter — runs: stable AoE first, then fast-fire ranged, then high-power ranged (high-damage and long-range bands), then single-target burst, then utility, then short-range picks with low crowd control. That order matches density: monkeys arrive in packs before they arrive as lone heavies.
Your first run might only offer one unlock path. Take the closest match to AoE or fast-fire rather than holding out for a name you saw in a headline. Epic Deagle belongs in the high-damage band in recap language; it does not skip the AoE step when fifty standard monkeys are already touching you.
| Priority | Role band | Why recaps favor it |
|---|---|---|
| 1 | Stable AoE | Large groups and mixed waves — area-clear upgrades multiply value |
| 2 | Fast-fire ranged | Baseline density on open ground without standing still |
| 3 | High-power ranged | High-damage plus long-range kiting vs heavies |
| 4 | Single-target burst | Pick-off windows when the lane is clear |
| 5 | Utility | Stronger with Engineer / Bomber — details TBA |
| 6 | Short-range low CC | Last resort without stun or push tools |
Codes like MONKEYS fund upgrades that make whichever role you hold actually work. Damage and attack speed help fast-fire; area-clear helps AoE. If you redeemed codes, spend before you chase a second role unlock you cannot feed.
Enemies are typed by behavior in public guides, not official internal names. Standard monkeys punish idle aim. Fast monkeys punish standing still on wide pathways. Heavy types punish low burst. Large groups punish single-target-only loadouts. Mixed waves punish one-trick roles. Late-run pressure punishes dead ends regardless of gun.
Use the table below as a decision grid — situation first, role second. Full type notes live on monkeys; map chokepoints on map terrain.
| Monkey type (guide) | Lead role | Backup role |
|---|---|---|
| Standard | Fast-fire | Long-range kiting |
| Fast | Fast-fire or long-range | Close-range only if exit is clear |
| Heavy / tough | High-damage | Team focus fire in co-op |
| Large groups | AoE | Fast-fire if AoE unavailable |
| Mixed | AoE + caller targets | Fast-fire if AoE is unavailable |
| Late-run pressure | Any role with escape route | Survivability upgrades first |
AoE wins when monkeys overlap — large groups, mixed waves entering one choke, or co-op teammates clumping pulls. Single-target burst wins when one heavy type is isolated and you will not be surrounded during the animation. If you cannot tell which picture you are in, default AoE for standard horde density; swap to high-damage when a heavy icon or recap tells you the tank type arrived.

| Situation | Pick | Avoid |
|---|---|---|
| Clustered pack in front of you | AoE + strafe backward | Standing still for burst |
| Single heavy at range | High-damage or long-range | AoE that does not reach |
| Fast monkeys flanking | Fast-fire while moving | Close-range without CC |
| Mixed wave in choke | AoE first, call heavy focus | Utility alone without damage upgrade |
| Dead-end defense | AoE then immediate exit | Any role that roots you |
Area-clear on upgrades is the stat bucket that most resembles AoE scaling. If your role is already AoE-shaped, area-clear Gems usually beat chasing a second weapon unlock mid-wave.
Press and community recaps name Epic Deagle as a high-tier pistol. That is a named exception in an otherwise role-based game — not permission to invent rifles, SMGs, or shotguns on this wiki. No verified fire rate, clip size, or DPS value ships with the name.
Treat Epic Deagle as high-damage / single-target burst band: strong when heavies appear and you still have kiting space; weaker than stable AoE when the screen fills with standard monkeys. Compare role fit on the weapon tier list, not a copied chart from another title.
Do not skip fast-fire or AoE unlocks because a recap praised one pistol. Horde survival is throughput plus positioning. Deagle-shaped picks reward aim; AoE-shaped picks forgive density — public priority lists both, with AoE earlier.
Blasting Off (public guide notes: new monkey variants, explosive bananas, extra firearms, melee) guide notes mention new monkey variants, explosive bananas, extra firearms, and melee. None of that replaces the role framework above. Expect more weapons that still map to fast-fire, high-damage, close, long-range, AoE, or utility — not a new official stat PDF.
After each content pass, re-run the same questions against your HUD: Does this unlock add AoE throughput? Does it help heavies? What does melee actually do? Crowd-control, damage type, and range stay TBA until patch notes or your skill bar show them.
Follow updates for dated notes. When a verified gun name list appears, this page will add a table row — not a hundred invented strings.
Five classes appear in public recaps: Medic, Engineer, Juggernaut, Bomber, Outlaw. Skills, prices, and class-locked guns stay TBA on classes. Do not treat other Roblox horde titles as a pairing chart for this Place.
Co-op is encouraged on the listing. Cover density (AoE or fast-fire) and heavy targets (high-damage) across the squad instead of stacking the same short-range role in one choke — verify what each player actually unlocked.
Use this mid-run table when the horde shifts and you are debating a swap. It is situation → role, not DPS math.
| Situation | Run this role | Spend Gems on |
|---|---|---|
| Screen filled with standards | Fast-fire or AoE | Attack speed or area-clear |
| Heavy entering the lane | High-damage | Damage |
| Fast monkeys closing distance | Long-range while moving | Movement or survivability |
| Friends clumping pulls | AoE with callouts | Area-clear |
| Solo in a choke you control | Close-range briefly | Survivability before greed |
| Utility gadget ready (class TBA) | Utility then swap to damage | Match class recap |
| Named pistol unlocked (Epic Deagle) | High-damage band | Damage — numbers TBA |
| No escape route visible | Fix path first — any role | Movement |
Chasing a recap pistol while ignoring AoE for mixed waves. Standing in a dead end because close-range DPS felt high. Copying another Roblox game's gun tier list. Believing script showcases on the wrong Place ID. Skipping survival tips positioning because a gun role supposedly carries.
Horde runs end when density meets no exit. Roles widen the window; they do not delete map geometry.
Rank roles S–C: weapon tier list. Enemies: monkeys. Classes: classes.
Not published on the listing we track. This wiki uses six roles plus Epic Deagle as the only named exception in recaps until a verified dump exists.
Recaps call it a high-tier pistol with no stat sheet. Stable AoE and fast-fire still lead public priority for density; see the tier list for role bands, not DPS.
If monkeys reach you often, survivability or movement from upgrades first. If you kite safely, damage or attack speed — exact prices TBA.
No. Melee adds close-range options; firearms still cover ranged roles. Behavior and CC are TBA per weapon.
Matched by build plan, shared topics, and guide progression — not random related links.