How many classes are in Survive a Million Monkeys?
Five names in public recaps: Medic, Engineer, Juggernaut, Bomber, Outlaw on Place 99409088950210.
Survive a Million Monkeys classes: Medic, Engineer, Juggernaut, Bomber, Outlaw. PGG recap roles; official skills and unlock costs TBA. Gun pairing on weapons.
Lobby class roster: Medic through Outlaw.
~7 min read
Survive a Million Monkeys classes are the five roles named in public recaps for Place 99409088950210: Medic, Engineer, Juggernaut, Bomber, and Outlaw. gorilla warfare. advertises choose your class on the Roblox listing; Pro Game Guides repeats the roster label. Official skill text, cooldown wording, and Gem unlock prices stay TBA on this wiki until verified in-game. Verified October 4, 2026. Play on Roblox.
Endless rabid monkeys — bring friends, bring guns, choose your class, unlock powerful guns, and climb the survivor leaderboard. This page separates recap role hypotheses from facts. It does not invent heal numbers, turret HP, or tier lists scraped from other monkey games. Pets, runes, and Discord-only unlock paths are out of scope.

| Fact | Detail |
|---|---|
| Place ID | 99409088950210 |
| Platform | Roblox · Desktop, Console, Mobile, Tablet |
| Genre | Co-op horde survival · class-based shooting |
| Mode | Co-op · bring friends on the same server |
| Class count | Five (PGG names) |
| Official skills | TBA — not quoted on this page |
| Unlock costs | TBA — no invented Gem prices |
| Not a class | Epic Deagle — Destructoid pistol mention → weapons |
| Co-op | Bring friends on the same server (listing) |
| Verified | October 4, 2026 |
The public recap name set for Survive a Million Monkeys classes is small: five lobby labels, not a twenty-job MMO tree. Public guides agree on the spellings below. What changes between websites is invented passive text — this wiki stops at names plus labeled recap roles until gorilla warfare. publishes kit strings.
| Class | Recap role (inference, not official) | Official kit |
|---|---|---|
| Medic | Support / sustain | TBA |
| Engineer | Control / utility | TBA |
| Juggernaut | Frontline tank | TBA |
| Bomber | AoE pressure | TBA |
| Outlaw | Mobile skirmisher | TBA |
Roblox listing copy says choose your class. Pro Game Guides lists the five names together — useful for search, not a substitute for datamined skill panels. When your client shows different wording, trust the client.
Recap roles describe how other horde games would label these fantasies — not what Survive a Million Monkeys officially does today. Medic might heal, buff, or revive; we do not know. Engineer might deploy gadgets or slow packs; we do not know. Treat every verb on third-party sites as a hypothesis until you screenshot your own skill bar.
Use recaps to pick who you want to feel like on run one, then validate with gameplay. If the fantasy does not match the animation set you see, swap classes in the lobby flow on your next queue — respec rules are TBA, but rerolling early is cheaper than grinding with the wrong vibe.
Even without numbers, agree who holds forward and who covers the exit before the swell. Recap labels (support, control, frontline) are hypotheses until skills are published — see beginner guide for first-run comms.
Juggernaut recap text points at frontline play — forgiving if you misread a choke, still deadly in true dead ends. Bomber recap text points at AoE — needs spacing when monkeys mixes fast and heavy types. Outlaw recap text points at mobility — rewards map paths you can loop without trapping yourself.
This entity table is pure text — no portrait icons, no CDN renders. It is the wiki lookup row set for the five classes until official art pipelines exist. The Recap role column repeats PGG-style inference; Skills and Unlock cost stay TBA deliberately.
| Name | Recap role | Skills | Unlock cost | Gun pairing |
|---|---|---|---|---|
| Medic | Support / sustain (PGG recap — not official kit) | Skills TBA | Unlock cost TBA | Gun pairing TBA — confirm HUD |
| Engineer | Control / utility (PGG recap — not official kit) | Skills TBA | Unlock cost TBA | Gun pairing TBA — confirm HUD |
| Juggernaut | Frontline tank (PGG recap — not official kit) | Skills TBA | Unlock cost TBA | Gun pairing TBA — confirm HUD |
| Bomber | AoE pressure (PGG recap — not official kit) | Skills TBA | Unlock cost TBA | Gun pairing TBA — confirm HUD |
| Outlaw | Mobile skirmisher (PGG recap — not official kit) | Skills TBA | Unlock cost TBA | Gun pairing TBA — confirm HUD |
There are no public, license-clear class renders wired for this site yet. Dropping placeholder icons would imply official silhouettes. When captures exist, they will come from pending stills — not stolen wiki art.
Matched by build plan, shared topics, and guide progression — not random related links.
Classes shape how you move; guns shape how fast packs die. This wiki does not publish class-locked loadouts — the listing and public recaps do not confirm which guns sit behind which lobby pick. Use weapons for role vocabulary (fast-fire, AoE, high-damage) and match what your HUD actually unlocks.
Unlock one stable gun role before you chase novelty names. Destructoid mentioning Epic Deagle is a pistol talking point — not proof pistols beat rifles for every class.
Open weapon tier list for role ranking, not fake DPS spreadsheets. When official numbers publish, this section should gain citations — until then, rank comfort and map pathing over chat copypasta.
No. Destructoid coverage treats Epic Deagle as a pistol highlight in Survive a Million Monkeys — a weapon talking point, not a lobby class button. Your pick stays Medic, Engineer, Juggernaut, Bomber, or Outlaw.
If a video title says "Deagle class build," treat it as a pistol highlight, not a sixth class. Confirm the class select screen and the gun name on the HUD before copying the setup.
Listing copy pushes bring friends and fight massive hordes together. Class synergy therefore matters even when numbers are hidden: agree who holds forward lane, who covers flanks, and who spends Gems first on shared upgrade priorities from upgrades.
Until Medic (or any class) has verified kit text, play conservatively — finish beginner guide movement rules before you hard-commit to standing still.

Mid-run swap rules are TBA. Assume lobby pick at start until a patch note or menu dump proves otherwise. If mixed waves overwhelm you, change gun role or positioning first — do not script-swap class.
Survivor leaderboard climbing rewards stable duos/trios more than solo ego picks. Lock complementary recap roles (frontline + mobile, or control + sustain) before you argue tier lists.
Third-party Survive a Million Monkeys classes pages often import skills from unrelated Roblox horde titles. Use this checklist before you reroll or spend Gems on a "best class" screenshot.
| Mistake | Fix |
|---|---|
| Copying heal or shield numbers | Skills TBA — verify in your own HUD |
| Paying for unlock prices from wikis | Unlock cost TBA — no Gem amounts here |
| Treating Epic Deagle as a class | weapons — pistol, not roster slot |
| Ignoring map paths because "tank" | Juggernaut recap still dies in dead ends — map |
| Treating recap verbs as verified kit | PGG names the roster — skills TBA on this page |
| Solo Outlaw in narrow dead ends | survival tips — kiting needs exits |
| Chasing Discord-only class codes | No verified Discord invite — codes only |
| Expecting pets or runes | Not verified for this Place — horde loop only |
If a guide lists exact HP, cooldown seconds, or Gem prices without a dated in-game screenshot from Place 99409088950210, ignore the numbers and keep the five-name roster.
Lock a class fantasy from the plain-text roster, then open weapons and pick one role that matches how you actually move. Spend your first Gems on upgrades before you re-roll for meta.
New players should still run beginner guide once for tutorial, MONKEYS redeem, and pathing — classes make more sense after you have felt density. If monkeys overwhelm you, read monkeys and survival tips next, not another fake tier list.
Five names in public recaps: Medic, Engineer, Juggernaut, Bomber, Outlaw on Place 99409088950210.
Lobby/class flow for mid-run swaps is TBA. Assume pick-at-start until verified menu text says otherwise.
No official ranking. Use recap inference on this page, then validate with gameplay — no invented DPS.
Not on this wiki. All five kits stay TBA until verified in-game strings exist.
Epic Deagle is a pistol mention in press coverage, not a class. See weapons.
Codes grant Gems (MONKEYS official). Redeem after tutorial — how to redeem. Class pick is separate.
October 4, 2026
Matched by build plan, shared topics, and guide progression — not random related links.