Is this Survive a Million Monkeys weapon tier list official?
No. It is an unofficial role ranking from horde behavior and public recap priority, verified against our listing snapshot — not Roblox-published tiers.
Survive a Million Monkeys weapon tier list ranks gun roles S through C for horde survival—not fake gun names. Epic Deagle sits in the high-damage band.
Mixed waves on the beach — role ranking, not fake gun names.
~7 min read
This Survive a Million Monkeys weapon tier list ranks gun roles from S through C for horde survival on Place 99409088950210 — not a fabricated name chart or DPS column. Letters describe how reliably a role handles density, heavies, and map pressure when upgrades are funded. Verified October 4, 2026. Play on Roblox.
Public recap priority inside those tiers: stable AoE and fast-fire ranged at the top, high-power ranged next, then single-target burst, utility, and short-range low crowd control. Epic Deagle sits in the high-damage / burst band in press notes only — still no published stats. Blasting Off (public guide notes: new monkey variants, explosive bananas, extra firearms, melee) may add firearms; re-check roles after your unlock screen changes.
| Fact | Detail |
|---|---|
| Page type | Role tier list S–C — not individual gun names |
| Platform | Roblox · Desktop, Console, Mobile, Tablet |
| Place | 99409088950210 |
| S tier focus | Stable AoE + fast-fire ranged for density |
| A tier focus | High-damage and long-range (high-power ranged) |
| B tier focus | Close-range when chokepoints are controlled |
| C tier focus | Utility alone or short-range without CC |
| Named pistol | Epic Deagle → high-damage band (recaps only) |
| Blasting Off | Extra firearms / melee — roles unchanged until dump |
| Last verified | October 4, 2026 |
Matched by build plan, shared topics, and guide progression — not random related links.
Letters grade roles, not shop cosmetics. S means the role stays strong across standard density, large groups, and most mixed waves once you fund matching upgrades. C means the role needs map setup, class synergy, or accepts lower crowd control — fine in niche choke play, risky as a first unlock.
This survive a million monkeys weapon tier list will not assign fake names to S tier. If your HUD shows a proper name list someday, add names as rows — until then, use the table below with tier badges on the Tier column.
| Tier | Role focus | Typical use |
|---|---|---|
| S | Stable AoE + fast-fire ranged | Mixed waves and baseline density on open ground |
| A | High-damage + long-range kiting | Heavy types and wide pathway retreats |
| B | Close-range with controlled choke | Short holds when exit is planned |
| C | Utility-only or close-range without verified CC | Needs HUD proof — not first pick solo |
No verified time-to-kill table ships with the Roblox listing. Tiers come from horde behavior in monkeys and public recap priority — AoE before burst, ranged before low-CC melee.
Monkeys arrive in packs. Stable AoE turns overlapping hitboxes into progress; fast-fire keeps output while you move on wide pathways. Together they cover standard types and large groups — the two situations that end most beginner runs.
Area-clear upgrades amplify AoE-shaped roles. Attack speed upgrades amplify fast-fire. That synergy is why both sit in S even though heavy types still want A-tier burst from someone on the team.

| Role | Tier | Upgrade bucket |
|---|---|---|
| Stable AoE | S | Area-clear |
| Fast-fire ranged | S | Attack speed or damage |
Heavy and tough types expose the limit of S-tier chip damage. High-damage roles — including recap language around Epic Deagle as a pistol — convert brief focus windows into kills. Long-range keeps that window open while you kite backward.
Solo players often run S plus A: AoE or fast-fire baseline, swap attention to high-damage when a heavy enters. In co-op, dedicate one player to A-tier burst while others stay on S-tier throughput.
| Role | Tier | Best monkey target |
|---|---|---|
| High-damage | A | Heavy / tough types |
| Long-range kiting | A | Fast monkeys on wide pathways |
| Epic Deagle (recap band) | A | High-damage burst — stats TBA |
A letter means situational strength, not vanity rarity. A high-damage pistol name in recaps does not outrank AoE when fifty standards are already colliding with you.
Close-range jumps to B when you control the choke and still have an exit before late-run pressure. Solo players drop to C quickly if Fast monkeys slip past and the lane closes.
Blasting Off recaps mention melee without a verified crowd-control kit. Treat melee as TBA until the HUD shows range, stun, or damage type — do not rank it S-tier from another game.
| Condition | Close-range tier | If false… |
|---|---|---|
| Chokepoint + exit mapped | B | Drop to C — rotate to ranged S/A |
| Co-op teammate on AoE | B | Solo — prefer S-tier first |
| Survivability Gems online | B | Buy movement before holding choke |
| Mixed wave already inside radius | C | Leave choke — AoE or fast-fire |
Utility is only as good as what your HUD actually grants. Official skill text is TBA — do not import control kits from other Roblox horde titles. Running utility without a way to clear density is C-tier: you stall but packs stay on the map.
Short-range without a confirmed stun or push tool is C for first unlocks and solo leaderboard pushes. It can climb to B with choke mastery and a mapped exit — verify crowd-control on your own bar.
Recaps name Epic Deagle as a high-tier pistol. On this list it maps to A-tier high-damage / burst, not S-tier AoE. Use it when heavies appear and you are not about to be surrounded; drop back to S-tier roles when density returns.
No clip size, fire rate, or headshot multiplier appears in verified sources — refuse any screenshot DPS from the wrong game.
In co-op, A-tier burst plus teammate S-tier AoE is the recap-friendly split. Solo, carry AoE or fast-fire as primary and treat Deagle-shaped unlocks as a swap tool, not the whole build.
The listing encourages friends on the same server. Tier letters become jobs: at least one S-tier throughput role (AoE or fast-fire), one A-tier heavy answer, optional B-tier choke control, avoid two C-tier short-range picks in the same dead end.
| Team size | Suggested tier split | Callout |
|---|---|---|
| 2 players | S AoE + A high-damage | Call heavy focus |
| 3 players | S fast-fire + S AoE + A long-range | Cover wide pathways |
| 4+ players | Duplicate S throughput + A burst | Avoid stacking C melee |
| Solo | One S primary + A swap for heavies | Positioning from survival tips |
Wave-first decision table — align tier with what you see, not with a favorite gun name.
| Wave signal | Play tier | Role examples |
|---|---|---|
| Mostly standards, open ground | S | Fast-fire or AoE |
| Large group clump | S | Stable AoE |
| Heavy entering lane | A | High-damage / Epic Deagle band |
| Fast monkeys, long sightline | A | Long-range kiting |
| Controlled choke, exit ready | B | Close-range hold |
| Gadget-dependent class kit | C until upgraded | Utility then swap |
| Blasting Off melee, no stun shown | C to B | Close-range — confirm CC TBA |
Blasting Off (public guide notes: new monkey variants, explosive bananas, extra firearms, melee) adds monkeys, explosive bananas, firearms, and melee in public notes. Tier logic stays until behavior proves otherwise: if a new firearm still clears clumps, it is S-shaped AoE; if it only taps heavies, A-shaped burst.
When a verified weapon dump lands, this page adds names under existing letters — it does not invent a new S tier from rumor. Track dated notes on updates.
One new melee swipe does not delete AoE priority. Re-run the decision table after you play a session with the new content — your HUD is the source until a verified dump lands.
Role definitions: weapons. Spend Gems: upgrades. Enemy types: monkeys.
No. It is an unofficial role ranking from horde behavior and public recap priority, verified against our listing snapshot — not Roblox-published tiers.
Recaps praise it as a high-tier pistol for burst, but density still favors AoE and fast-fire first. Without stats, we keep it in the A high-damage band.
Only with strong crowd control and map control — both TBA for most melee. Default close-range is B with choke mastery, otherwise C.
Skills are TBA. Match the gun role your HUD actually unlocked to the wave, not a class-to-gun chart from another title. See classes.
Matched by build plan, shared topics, and guide progression — not random related links.